Posts Tagged “Innovation”

wrote an interesting post today on
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World of Warcraft , StarCraft and Diablo . Three franchises that have carried and ensured Blizzard a spot amongst the top developers in the world. How have they managed to do this? Innovation. Michael Ryder, Blizzard’s VP of International, recently sat down with GamesIndustry.biz to talk about just that. Ryder explains that the way Blizzard operates is by looking at players’ needs, quality, and gameplay, which are a given if you want to be innovative. But there are other areas in wh

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Random Feed wrote an interesting post today on
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Do you feel that magazines are dead? I don’t. I still love reading them; however, with the internet drastically changing the way we consume information in the last couple of years, it’s obvious that not all magazines will survive. So, when someone starts a magazine that deals with a five year old game ( World of Warcraft was launched back in November 2004), it’s a brave move and a good litmus test to see whether the magazine market can still support innovation. Yes, WoW does have some 11.5

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Random Feed wrote an interesting post today on
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WOW account sellers and resellers are now contributing to a good many levels of this gaming innovation which is sold in secure and insecure level and new WOW account built prior to purchase. Visit www.warcraftloot.net for buying wow accounts, world of warcraft accounts, buy wow accounts, and wow character. read more

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Random Feed wrote an interesting post today on
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First-Person Shooters are a dime a dozen these days. Call of Duty, Halo, The Orange Box, Resistance. You can’t walk into a game store with slamming face first into a dozen FPS games, so announcing a new FPS title will probably be met with a resounding “meh” unless something about the title screams innovation or originality. And such seems to be the case for PhantomEFX’s Darkest of Days. While the game itself seems to be your standard FPS war game at first glance, Phantom EFX and developer 8m

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Random Feed wrote an interesting post today on
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Shanghai game firms should pay more attention to innovation and seek opportunities in netbooks and mobile phones, government and industry officials said yesterday. In 2008, the revenue of Shanghai’s online game industry jumped 35.3 percent year-on-year to 8.62 billion yuan (US$1.26 billion), which accounted for half of the country’s total game revenue. Leading firms have emerged such as Shanda Entertainment and The9 Ltd. “The local games industry has been on a fast track recently but local

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